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Resident Evil Requiem: First or Third Person?

Resident Evil Requiem lets you choose first- or third-person play. Compare the viewpoints for Grace and Leon without story spoilers or a universal verdict.

Oruvai EditorialReviewed by Kerim Akgül3 min read
Grace holds a lighter in a dim room in Resident Evil Requiem.
Official game mediaCAPCOM Co., Ltd.

Choose the view you can enjoy, not the one you owe the game

Resident Evil Requiem supports both first-person and third-person perspectives. Capcom explains that some players found first-person horror difficult to enjoy, so providing another viewpoint was a deliberate design choice. It is not an unofficial workaround or a lesser way to play.

Our starting recommendation is simple: use the perspective that lets you follow the scene and make decisions without fighting your own preference. You can evaluate intensity and readability separately.

Compare the viewpoints by what you want to see

A direct view into the scene

Start by trying first-person

If seeing through the character's eyes is part of the appeal, judge how clearly you can read the environment and aiming animation from that view.

Your character visible in the environment

Start by trying third-person

If you like an on-screen point of reference, look at whether the character's relationship to doors, obstacles and threats is easier for you to understand.

A less immediate presentation of horror

Consider third-person

Capcom identifies this as a reason for offering the option, but the viewpoint does not remove disturbing scenes or guarantee that you will find them mild.

The closest match to your favourite Resident Evil

Use familiarity as a starting point

An old preference can help you start, but it should not prevent you from trying a different view in this game.

Grace and Leon need not feel identical

Director Koshi Nakanishi describes Grace's sections as leaning into horror and Leon's as leaning more toward action. In first-person aiming, the characters' reactions are deliberately different, including Grace's less steady handling. These are differences in presentation and characterisation, not a reason to label one camera setting correct for everyone.

If a choice feels good in one part but less readable in another, reassess it there. Do not let a decision made in a quiet room become a rule you feel obliged to follow through every encounter.

Compare the views without turning play into a benchmark

  • Choose a calm momentMake the initial comparison where you can look around and move without rushing a survival decision. Keep the same display and input device.
  • Look for the same informationCompare how naturally you notice a doorway, a nearby object and the direction you want to move. These observations are more useful than asking which screenshot looks more cinematic.
  • Separate the view from the controlsIf turning feels wrong, do not immediately conclude that the entire perspective is unsuitable. Consider your input preferences as a separate question.
  • Keep the result personalA friend finding one camera more frightening does not predict your reaction. Prefer the view that supports the experience you want to have.

Our recommendation

Start with your familiar perspective, then test the alternative against a concrete problem such as losing your orientation or finding the presentation too immediate. Keep whichever helps you enjoy the game. If your question is about understanding the story without older Resident Evil games, our newcomer guide addresses that separately.