Release guide
Launches 4 November 2026 on Windows and Mac, included with a WoW subscription or Game TimeWorld of Warcraft: Forever explained: what Classic+ changes and who it is for
World of Warcraft: Forever is the version of WoW that players have long asked for under the name Classic+: original Azeroth, a level 60 cap and new content in the same spirit. It launches on 4 November 2026. The question is whether it suits you as a Classic veteran, a retail player or someone who has never played WoW.

At a glance
World of Warcraft: Forever at a glance
- Launch
- 4 Nov 2026, 3 p.m. PST
- Platforms
- Windows, Mac
- Cost
- Included with WoW subscription or Game Time
- Level cap
- 60, no flying, no level scaling
01 / The short answer
Yes for Classic fans who want new content at level 60, a maybe for retail players, and a slow, subscription-based start for newcomers.
Blizzard describes Forever as a new permanent home for WoW that sits alongside modern and Classic WoW. It is set on the original continents, after the events of the Warcraft III Reforged: Forsaken Kingdom campaign and before Molten Core, and keeps the level 1 to 60 journey. Blizzard is explicit that it is not a mode, a season or a new version of Classic.
Access is included with a WoW subscription or Game Time, so existing subscribers pay nothing extra. The exception is the new Skyborne race and its Zephras Isle starting zone, which require the paid Skyborne Heroic Pack or a higher edition. Forever runs on Windows and Mac through the Battle.net app and launches globally on 4 November 2026 at 3 p.m. PST.
Best forPlayers who loved levelling, dungeons and world travel in Classic and want fresh zones, quests and raids instead of another replay.
Think twice ifYou want fast levelling, flying and modern endgame variety, or you do not want a monthly subscription.
02 / What it is
What Forever is, and how it relates to Classic and retail
WoW now has three living versions. Modern WoW continues with its expansions, Classic preserves older versions of the game, and Forever takes original Azeroth and builds new content inside it. Blizzard calls it a full new World of Warcraft game set in a reimagined original Azeroth.
The design rules come from Classic. Blizzard lists four pillars: approachable and familiar, the world as the main character, the journey before the destination, and protecting the social side of the game. In practice that means no flying mounts, no level scaling, and levelling that matters as much as the endgame.
The community has called this idea Classic+ for years. Blizzard's name for it is World of Warcraft: Forever, and the company presents it as a long-term game with its own roadmap rather than a limited event.
03 / New content
What Classic+ actually adds
Blizzard promises more than a thousand new quests across the level 1 to 60 journey. New and reimagined regions include Mount Hyjal, Shen'dralas between Mulgore and Desolace, the Riverglades frontier with more than 150 quests across the mid-30s to mid-40s, and the Zephras Isle starting zone for levels 1 to 12.
Nine new dungeons are planned, among them the Hall of Thanes beneath Ironforge, the Ruins of Lordaeron and the City of Dalaran. On 9 December 2026, three raids unlock for level 60 players: the Barrow Deeps for 10 players, Hyjal Summit for 20 and Onyxia's Lair for 40, which requires the Drakefire Amulet from a faction attunement questline.
There is also a new playable race. Skyborne characters pick a faction at creation: Horde Skyborne can be Shamans, Alliance Skyborne can be Mages, and both can be Warriors, Hunters, Rogues and Druids, with new druid forms made for the race.
- ZonesMount Hyjal, Shen'dralas, the Riverglades and Zephras Isle, woven into the original continents.
- DungeonsNine new dungeons, from the Hall of Thanes to the Drowned City and the Shaper's Terrace.
- RaidsBarrow Deeps (10 players, eight bosses), Hyjal Summit (20 players, 13 bosses) and Onyxia's Lair (40 players), all from 9 December.
- RaceThe Skyborne, with Shaman access on the Horde and Mage access on the Alliance. Requires the Skyborne Heroic Pack.
- PvPDarkspear Islands, an announced 15 versus 15 battleground off the coast of Kalimdor.
04 / Systems
The new systems that change how it plays
Rulesets replace realms. Instead of picking a server, you choose Normal, PvP or Roleplaying, and a Blizzard update on 22 October added a Roleplay-PvP ruleset at launch. Hardcore follows sometime after launch. You can group, run dungeons and raid only with players on the same ruleset, the factions stay separate, and switching rulesets means creating a new character.
The Legacy System rewards levelling alts. Challenges across all your characters earn shared Legacy Points that each character spends in its own trees, capped at 16 points per character at launch, with perks such as extra rested experience. Camping turns the Cooking Fire into a Basic Campfire where players can rest, reach vendors and profession workspaces and share one-hour buffs, and professions gain more than 600 new recipes.
Some modern conveniences are optional. Transmog can be switched off entirely, there are HD and Standard Definition character models plus Classic visual presets, and Blizzard is adding official gamepad support. Mounts follow the Burning Crusade approach: the cost sits in riding training, and you get a mount when you learn the skill.
05 / Cost
What it costs and what the packs add
Forever needs the same thing as modern WoW: an active subscription or Game Time. Blizzard's page states that World of Warcraft, including Forever, requires one of the two, so there is no separate box price for the base game. This guide does not quote subscription or pack prices, which vary by region; check the Battle.net Shop for yours.
Three optional upgrades are on sale. The Skyborne Heroic Pack adds the Skyborne race and Zephras Isle, Early Name Reservation, a ground mount, cosmetics, housing decor and one Invite-A-Friend launch code. The Skyborne Epic Pack adds 30 days of Game Time from launch, more cosmetics and three codes in total. The limited Warcraft Forever Collection, on sale until 11 January 2027, also includes Warcraft III: Reforged and its Forsaken Kingdom campaign.
A few details matter before you buy. The housing decor only works in modern WoW and needs the Midnight expansion. The beta that came with the higher packs ran from 17 September to 21 October, so that bonus is over. Early Name Reservation for pack buyers runs from 27 October to 3 November, and an Invite-A-Friend code gives an eligible invitee access to Forever from 4 to 11 November, which works as a one-week trial for a friend.
06 / Who it fits
Returning Classic players, retail players and newcomers
Returning Classic players are the core audience. If you stopped playing Classic because you had seen every quest, the new zones, dungeons and raids are the reason to come back, while the level 60 cap, no flying and no level scaling keep the pace you liked.
Retail players lose nothing by trying it, since the same subscription covers both. Expect a slower game: levelling is the content, travel takes time without flying, and the level 60 endgame is built from dungeons, raids and PvP in the classic mould. Blizzard's launch guides describe creating new characters for Forever, and none of the official posts checked for this guide mention copying retail or Classic characters across.
Newcomers can start here, but should know what they are signing up for. Forever is approachable by design and adds gamepad support, yet it still asks for a subscription and patience. If a friend owns a pack, ask for an Invite-A-Friend code and play the first week before you pay.
- Classic veteranBest fit. New content in the old style, with raids from 9 December.
- Retail playerA good second game on the same subscription, but slower and without flying.
- NewcomerA possible first WoW, if a subscription and slow levelling sound fine.
- Hardcore fanWait. The Hardcore ruleset arrives sometime after launch.
Best fit: Classic players who want new content at level 60. Think twice if: you want modern WoW's speed and flying, or you do not want a monthly fee.
07 / Roadmap
What comes after launch
Blizzard's roadmap starts with the raids on 9 December, then promises more raids, dungeons, PvP updates, world content, more quests across the level 1 to 60 journey, Hardcore, a revamped iconic raid and further major updates. The official posts give no dates beyond December.
Oruvai's read: the long-term promise is the point. Blizzard says Forever grew out of what it learned from WoW Classic and Season of Discovery, and its value depends on that roadmap arriving at a steady pace. The launch content alone is substantial, but judge the game after the first raid tier as well as on day one.
08 / FAQ
Questions readers are asking
Is WoW: Forever included with a WoW subscription?
Yes. Blizzard says access is included with a World of Warcraft subscription or Game Time. Only the Skyborne race and Zephras Isle need a paid pack.
When does WoW: Forever launch?
On 4 November 2026 at 3 p.m. PST, globally.
Is WoW: Forever the same as Classic+?
It is the closest thing to what players called Classic+: original Azeroth with new content at level 60. Blizzard calls it a new permanent version alongside modern and Classic WoW, not a mode, a season or a new version of Classic.
Can I play WoW: Forever on console or with a controller?
It is available on Windows and Mac only. Blizzard is adding official gamepad support.
Is there flying in WoW: Forever?
No. Blizzard lists no flying mounts and no level scaling as part of the design.
When do the raids open?
On 9 December 2026: Barrow Deeps for 10 players, Hyjal Summit for 20 and Onyxia's Lair for 40.